Showing posts with label Notebook. Show all posts
Showing posts with label Notebook. Show all posts

Tuesday, November 2, 2010

Samsung Galaxy Tab review

source: engadget.com

The story of the Galaxy Tab has been quite a saga, to say the least. In fact, it was actually back in May that we first heard rumblings of Samsung's plans to unleash a 7-inch Android tablet much like its Galaxy S phones, but it was only after months of painful teasing -- including a cruel look at just its packaging on the Engadget Show -- that Sammy finally unveiled the Galaxy Tab to the world at IFA. The Tab certainly packed the specs -- a 1GHz processor, full Flash support thanks to Android 2.2, dual cameras, support for up to 32GB of storage and WiFi / 3G connectivity -- to put other Android tablets to shame, and our initial hands-on with it only had us yearning for more. Without pricing and availability, however, the story was at a cliffhanger. Of course, those details trickled out over the next few months, and here in the US, Samsung finally announced that all four major US carriers would be getting Tabs to call their own. Verizon then finally took the lead in announcing pricing, and revealed that its Tab would hit contract-free for $600 -- Sprint followed with the same no-contract pricing along with a $400 two-year contract option.

Indeed, it's been quite a long journey, but even after all of that, some of the major questions are still left unanswered. Does the Tab provide a more complete and polished experience than all the other Android tablets out there? How are Samsung's specially tailored apps? And ultimately, has a tablet finally hit the market that can rival Apple's iPad? We think it's about time we answer those questions and finally open what might be the most important chapter of the Galaxy Tab story -- the official Engadget review. We knew you'd agree, so join us after the break.

Hardware


It's getting increasingly hard for manufacturers to differentiate the look of these all-screen gadgets, but Samsung's done a commendable job distinguishing the Tab from the others with its contrasting front and back surfaces. The back of the rounded-off device is coated in white shiny plastic (whether it will remain ghost white over time remains to be seen), while the front consists of a familiar flush black bezel and glass screen. (Note: we were sent the Sprint version of the Tab and there may be slight aesthetic differences amongst the carrier versions.) The screen and bezel do appear less glossy than the iPad -- you'll still want to keep the Windex (or Brasso gadget polish) and chamois close by, though. Speaking of clean, that's exactly how we'd describe the rest of the design -- there are four touch buttons on the front side, a headphone jack on the top edge and a volume rocker, microSD card slot and power button on the right edge. However, we don't see why Samsung couldn't have made room for a micro-USB port -- you have to charge it and sideload content using Samsung's proprietary charging cable.


To be honest, our real appreciation for the device's design comes more in terms of its form factor. Unsurprisingly, 7-inch tablets are much better for one-handed use than larger-screened ones (i.e. the 9.7-inch iPad or 11.6-inch ExoPC), and the 7.4 x 4.7-inch Galaxy Tab is no different. Steve Jobs may not think the size is optimal, but we loved being able to wrap our smaller hand around the 0.83-pound / 0.47-inch thick Tab when reading a book or hold it like a phone and use our thumbs to type on the on-screen keyboard. Sure, it's not as light or thin as the 0.53-pound / 0.33-inch Kindle or 0.48-pound / 0.4-inch Dell Streak, but it's still light enough to hold up in bed without fearing that you'll drop it on your face.

The overall build of the device is top-notch, and though it may appear to some like an enlarged Captivate or Fascinate, it feels more solid than those plasticy phones. We're not saying it's a rugged device by any standard, but it does feel incredibly durable, and we didn't worry too much when it mistakenly fell off the couch. By the way, the Tab's smooth back causes it to slide off things every so often -- so we'd suggest keeping this little guy in a case or nabbing a stand for it. We do wish the Tab had a built-in kickstand like the Evo 4G and Archos 7. Think about it, Samsung.

Screen


The Tab doesn't have a Super AMOLED screen like its Galaxy S smartphone brothers, but the 1024 x 600-resolution LCD is still stunning. It's notably better than most other tablet screens we've seen of late, which, of course, means that the first thing we noticed was its stellar viewing angles. (You know us and our hang-up with viewing angles.) Tilting the screen off-axis doesn't cause color distortion and sharing it with a friend didn't require us to make any adjustments.

The display itself is extremely bright and colors appear extremely crisp. While some have complained that it looks a bit oversaturated, you can adjust the color saturation in the display settings to your liking. As with the iPad, it's hard to make out what's on the glossy display in the sun, but when we took to shooting some video around New York City on a sunny day we were still able to make out all the controls. While the Tab's resolution isn't as high as the iPad's 1024 x 768-resolution IPS panel, the screen does have better pixel density, which translate to a crisper e-book and webpage reading experience than the iPad. (You know how some of us feel about pixel density.)

Just like the Galaxy S phones, the capacitive screen is extremely responsive, and as we said in our preview, easily matches the iPad in terms of sensitivity. Not once in the last few days of testing did we have an issue making selections with a light tap or scrolling down the length of a long page with a light flicks. Similarly, the four-way accelerometer is quite responsive in most applications (it tends to be slower in the browser) and quick to adjust when turned. As with the iPad using OS 4.2, there's no physical button for turning it off, but you can do so within the screen settings menu. The two speakers on the bottom of the tablet are noticeably louder than your average smartphone (okay, maybe save for the HTC Surround), but if you're planning to have the Tab rock out a party you'll want to connect a set of speakers.

Software: TouchWiz and Android


As we've said throughout a number of our previous tablet reviews, that nice screen is only as good as the software that runs underneath it. And in the case of the Tab, the software is going to be extremely familiar to anyone that's ever used a Galaxy S phone with Samsung's TouchWiz 3.0 Android layer. As you probably already know, we've never been particularly big fans of the cartoony design of the interface -- it just feels rather kiddie-like -- but it does provide some nice polish for average consumers and on a tablet it adds more to the generic Android smartphone experience.

"Android isn't ready for tablets." Everyone's heard it, and while we'll get into some of that in the next few sections, the Tab's central UI -- the panes, app drawer, home screen, Swype keyboard -- lends itself nicely to the 7-inch screen. Similarly, the sightly re-skinned Android browser scales nicely to the 7-inch display. Is it just an enlarged version of Google's smartphone OS? Yes, but we've never seen anything wrong with that.

Samsung apps


On the other hand, that doesn't mean there aren't core parts of the OS that require tweaks to take advantage of the added screen real estate, and unlike the many others making Android tablets, Samsung has done more than just throw on the stock applications. Below is a rundown of the core apps Samsung has developed specifically for the Tab.

EMail -- The core of the email app looks like those on the Galaxy S phones, but when you flip the display into landscape mode you get a Microsoft Outlook-like pane that displays your Inbox on the left and the messages on the right. We preferred managing and responding to mail in this app over the Gmail app, which is just the smartphone version.

Calendar -- The calendar app is equally as attractive. In landscape mode you can adjust it so your calendar takes up the entire screen or with a similar two pane view that shows a listing of upcoming events.

Messaging, Contacts -- These are pretty self-explanatory. Even though the Tab isn't technically a phone since all the US carriers have restricted its calling ability, you can use the messaging app to send SMS or MMS messages or e-mails to other contacts. Like the others, you've got a two pane view in landscape mode -- you can look at your contacts on the left side and message from the right.


Media Hub - This one has started to pop up on some Galaxy S phones as well, but the Tab is perhaps the best suited to take advantage of Samsung's new movie and TV store / player. At this point there's over 1,000 videos from MTV, Universal and Paramount, and while there is a decent selection of current titles -- we downloaded the Jersey Shore episode of South Park for $1.99 -- you'll come up empty when you start searching for older flicks. Nope, E.T nor Terminator, just to name a few, aren't available. Of course, everything here is DRM-protected so we had zero luck trying to drag it to our desktop. However, you will be able to log into your Media Hub account on up to five other Samsung devices to watch any previously purchased content. Media Hub isn't a bad over-the-air alternative, but at this point we'd recommend buying content through Amazon's Unbox and sideloading it for use on multiple devices.

Note: Samsung also has a Readers Hub app, which contains access to Kobo's e-book store and other reading content, but Sprint's decided not to preload it.


Market and third-party apps


The Tab also comes preloaded with a handful of third-party applications, including Facebook, Amazon's Kindle, and Qik. (There's a "Free Games" shortcut on the main screen which is nothing but a link to Gameloft's site. Uh, not cool, Samsung.) All of those scaled the 7-inch display quite well -- there weren't any formatting issues or pixelation -- however, that experience really depends on the app at the moment. For instance, Angry Birds looked beautiful on the larger screen. Seriously, it looks so incredibly awesome on the larger display that we spent the last four days replaying the game! Apps like Pandora, Facebook, Twitter, TweetDeck, YouTube also scale well, but other apps like USA Today, Engadget, Raging Thunder 2 Lite, and Speed Test don't. The latter apps are still usable, but you've got to deal with an incredibly large border of blank screen around them.

Samsung claims that any app that abides by Google's coding and design standards should work just fine, but even the apps that do scale obviously weren't built or optimized for tablets, so the experience really is like having a larger smartphone. We don't need to tell you how many of these companies could build better tablet apps if given the right SDKs -- we've seen them all do it with the iPad. Of course, the iPad was in a better situation at its launch: Apple had rolled out development tools for creating larger screened apps and a few of them we already available in the iPad app store, but Google has provided no such direction yet. We've heard that engineers at the Googleplex are in fact working on optimizing apps for tablets with the Honeycomb release and possibly rolling out a separate section of the Market, but until that happens it really comes down to trial and error and living with smartphone-sized designed software on a larger display.

Browsing and Flash


For the most part, the browsing experience on the Tab is rock solid -- pages loaded quickly over WiFi and scrolling / zooming on most pages was snappy. When loading a few sites -- like this very technology site -- we did notice the scrolling to be a bit jittery and not as smooth as on the iPad. However, we do like that there's the ability to change the brightness within the browser. But, obviously, the Tab differs from that other tablet with its full Flash support. So, is it everything you've been waiting for? Thanks to its 1GHz processor, the experience isn't as slow as we've seen on other Android 2.2 devices, but we can't really say we took advantage of the feature all that much. While it's nice to be able to load videos within sites and not have to battle that blue lego block, we were repeatedly given the "this video is not optimized for mobile" message when we hit play. Overall, videos played just fine, but Flash definitely slowed down the rest of the browsing experience. What about other Flash heavy sites? Well, as you can see above, Hulu is a dead end -- we got the same error message even when we logged into our Hulu plus account in the browser. (Hulu, please release a Plus app for Android ASAP!) On that same vein, we had no issues loading a Flash game site like Canabalt, but because it was built for mouse and keyboard environments we couldn't figure out how to jump and avoid death by bricks. What does it all mean? The Tab's Flash capability is a nice fallback, but if you've been thinking it's the killer tablet app you should think again. Not to sound like Steve Jobs or anything, but scaled-up smartphone apps and Flash compatibility alone don't create a well-rounded tablet platform -- it's going to take native apps for the Tab to be truly competitive.

Camera(s)


The Tab's dual cameras are a big differentiator against the iPad, and we do have to say they both came in pretty handy over the last few days. We warn you: people will look at you oddly when you pull it out and take shots with its giant viewfinder! The 3 megapixel cam with LED flash on the back aren't going to replace your point and shoot, but it did take some decent still shots. There's a few samples in the gallery below: the flash was helpful when nabbing some stills on a darkly lit street and the outdoor pics are quite sharp. The camera interface consists of the standard Android controls, and per usual it handled auto-focus and white balance. Oddly, there's no macro mode, but the panoramic mode was great for taking wide-angle shots -- just make sure to hold it extremely steady to avoid blur. There is also a continuous mode, which will take a sequence of nine shots -- it took us a while to figure out that you've got to hold down the camera button to get it snapping. We should note that the panoramic and continuous modes are limited to taking 800 x 600-resolution photos.

It's a bit of a bummer that there's no HD video recording -- the Tab shoots at 720x480 -- but motion capture is quite smooth, and there were no stuttering issues like we've seen on Galaxy S phones. We should mention here that the Galaxy Tab requires you have a micro SD card inserted to use the camera, so it's a good thing Sprint tosses in a 16GB card. Oddly, we couldn't save anything to the 2GB of internal memory or access it when mounted to our Mac or PC. (If you're interested in the European version, our UK review unit has 16GB of internal storage, which is accessible when mounted.)



The 1.3-megapixel front facing cam obviously doesn't take as crisp or detailed shots, but it's perfectly fine for video chatting, awkwardly posing with a friend, or checking your teeth for leftover lettuce. As you can see from the picture above, we were able to get a video call going using Qik over WiFi, although there was quite a lot of delay and in some cases a serious amount of pixelation. We did attempt to use Fring, but the app hasn't been optimized for the tablet yet, and we couldn't get two-way video calling working. Fring's audio was much better, however.

Performance and battery life


Perhaps the best part about the Tab is that you don't have to worry about the sluggish performance we've seen on other Android and Windows tablets. The entire experience is very snappy, and it kept up with us even when we had four or five applications open. Of course, there were times when it would freeze up -- notably when we had a game of Angry Birds running and we were attempting to test a 720p video -- but chances are you won't be taxing the 1GHz ARM Cortex A8 processor and 512MB of RAM that much. As we mentioned earlier, Flash videos within the browser took a few seconds to appear and did slow down the general browsing experience, but once we were able to hit the play button they ran smoothly. General video playback on the Tab was also quite smooth -- high quality YouTube videos and local 720p content played beautifully at full screen. Similarly, graphics heavy games like Raging Thunder 2 had no issues running and taking advantage of the accelerometer. If you're looking for how the Tab fares on Android benchmarks, it scored consistently over 14 MFLOPS in Linpack.

So, how about that battery life? It's pretty good. After periodically surfing the web and reading on the Tab for about a day and a half with just 3G on, the battery is at about 20 percent. On our taxing video rundown test, which loops a standard definition video at about 65 percent brightness and 3G off, but WiFi on, the Tab's 4000mAh battery lasted for 6 hours and 9 minutes. That's around the same as some of the other Android tablet's we've tested, but not as long as the iPad's 9 hours and 33 minutes.

3G speeds and pricing

We've been testing the Sprint version of the Tab in New York City and have been experiencing fairly standard upload and download speeds: download throughputs have averaged around 1,043kbps and the uplink around 521kbps. Of course, we're day dreaming that Samsung and Sprint are whipping up a 4G Tab as we speak, but for now you're stuck with 3G versions.

Sprint offers two 3G plans for the Tab: 2GB for $29.99 a month and a 5GB option for $59.99 a month, but is it worth attaching a 3G plan to this device? It certainly makes sense to have mobile broadband baked into the Tab, and the Sprint Hotspot feature, which adds an extra $29.99 a month, could be useful for connecting other gadgets to the interwebs. However, we've always had a hard time recommending netbooks that require a two-year contract, and tablets are a similar beast, which is why the $600 no contact version makes more sense in our minds. While it's more money to pay up front than the contract deal (the hardware is only $400 when you commit two years of your life to Sprint), we think it's a better option than committing to paying a minimum of $720 in data over two years. Compared to Apple's offering, the $600 price is actually $29 less than the 16GB / 3G version of the iPad. Those that don't need 3G connectivity whatsoever are better waiting for the WiFi version of the Tab, which we keep hearing will arrive soon.



Wrap-up


After spending the last couple of days with the Galaxy Tab, we can confidently say it's the best Android tablet on the market. Now, that's not saying much given the state of the Android competition, but we can also assuredly say that the Tab is the first true competitor to Apple's iPad. Its crisp display, compact form factor, touch-friendly software and dual cameras undoubtedly have what it takes to win over the average tablet seeker. However, we still have some reservations right now. Google hasn't yet provided any direction on Android as a tablet platform, which means that the Tab is held back by lagging application support and software that doesn't fully take advantage of the extra screen real estate. Remember, that when the iPad launched many developers were already working on tablet specific apps and Apple had an iPad app store in place. Put simply, without that ecosystem and support from Google, Samsung is left to its own devices -- literally. Just today Samsung rolled out an emulator for the Tab that uses the Android SDK and the company says it's working with Google and plans to use future iterations of Android, so we'll have to see what happens -- but for now it looks like the saga of the Samsung Galaxy Tab still has several chapters to go.

Richard Lai contributed to this review.
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Friday, June 18, 2010

nVidia GeForce GTX 480M, The King of Notebook GPU

source: hothardware.com
Lately, it seems like Desktop Replacement notebooks don't get any respect, at least in our humble opinion. The trend for thin and light mobile computing is massive these days, with good reason. However, there is a market and usage model for these beefier, significantly more robust machines the deliver the multimedia horsepower, gaming prowess and a general computing experience usually found in a desktop, but in a form factor that can easily be moved from room to room and a variety of environments. Take the use case of a Home Theater PC, for example. Instead of an emaciated media streamer, current generation Desktop Replacement notebooks can connect to a stereo media receiver or HDTV over HDMI and offer a ton more gaming and HD video performance. Drop in a USB wireless keyboard/mouse and media center remote and you're set. And that's not to mention the wireless HDMI technologies coming to market in the very near future that will enable coffee table control from across the room. You get the idea. There's a market niche' for the Desktop Replacement notebook, one that most power users can appreciate, but the thin-is-in crowd isn't exactly buzzing about.

It's a similar scenario to what can be observed in the flagship graphics card market segment, where performance bars are set high along with pricing, but the vast majority of sales volume shakes out to more mid-range product offerings. NVIDIA is a market juggernaut in this high-end arena and when it comes to notebook GPUs, the company religiously fires a cadence of mobile graphics product to follow-up their desktop counterpart releases.

In March of this year, NVIDIA launched their GeForce GTX 480, aka Fermi desktop graphics card and though this new killer GPU is both big and hot, there was little question it offered record-breaking performance. Almost shockingly, only a calendar quarter later, they're now ready with that card's notebook-targeted variant, the GeForce GTX 480M. We have one of the very first notebooks to hit the market in-house with the new GeForce GTX 480M under its hood. Fittingly, NVIDIA turned to Clevo to ODM a machine that would house their new mobile gaming frame-rate crusher and it took residence in the Clevo D900F quite comfortably.


GeForce GTX 480M Urban Assault Vehicle - Clevo's 17.1" D900 Gaming Notebook
NVIDIA GeForce GTX 480M Notebook Graphics Processor
Specifications & Features


GPU Engine Specs:
CUDA Cores352
Gigaflops598
Graphics Clock (MHz)425 MHz
Texture Fill Rate (billion/sec)18.7
Thermal Design Power100 Watts TDP

Memory Specs:
Memory Clock (MHz)600MHz (2400MHz Data Rate)
Memory Interface Width256-bit
Memory Bandwidth (GB/sec)76.8
Feature Support:
NVIDIA SLI®-ready2-Way
NVIDIA 3D Vision Ready Yes
NVIDIA PureVideo® TechnologyHD
NVIDIA PhysX™-readyYes
NVIDIA CUDA™ TechnologyYes
Microsoft DirectX11
OpenGL3.2
Bus SupportPCI-E 2.0
Certified for Windows 7Yes
Display Support:

Maximum Digital Resolution2560x1600
Maximum VGA Resolution2048x1536



As is the case with ATI's Mobility Radeon HD 5870, the GeForce GTX 480M is much more akin to NVIDIA's mid-range desktop GPU, rather than the 480-CUDA core equipped GeForce GTX 480 desktop chip. In fact, if you look closely at the specs, you'll note that the GeForce GTX 480M is in reality a clocked-down version of the GeForce GTX 465. Whereas the GeForce GTX 465's core speed is 607MHz, the GTX 480M's core speed is 425MHz, though both chips employ 352 CUDA cores. The GeForce GTX 480M's memory interface speed (data rate) has also been scaled down a bit from 3206MHz on the desktop GeForce GTX 465 chip, to 2400MHz for the notebook-ready GeForce GTX 480M.

The net result is a notebook GPU solution that is currently unmatched in terms of high level specifications versus competitive notebook graphics chips, but also draws a lot less power than the nearest desktop equivalent chip in NVIDIA's line-up. TDP for the GTX 480M is 100 Watts, versus the faster clocked desktop version GeForce GTX 465 at 200 Watts. In comparison, AMD's Mobility Radeon HD 5870 has a 50 Watt TDP and offers a higher texel fill rate (28 Gtexels/sec versus 18.7 for the GTX 380M) but less memory bandwidth (64GB/sec versus 76.8GB/sec for the GTX 480M). But enough with the speeds and feeds, let's give you a closer look at the goods.

To say the Clevo D900F is a desktop replacement notebook would be an understatement. The machine is based on a 17.1-inch display and weighs in at nearly 12 pounds (11.9 to be exact) of pure badassedness. This notebook is really a desktop machine in notebook skins and is actually built upon Intel's X58 Express chipset and with a standard LGA 1366 CPU socket under the hood. It's bulky for sure and you can't stay untethered from the wall for very long, but if you really want your gaming rig to follow you around your domicile, this machine definitely serves up quality and performance.



The fit and finish of the D900F is excellent and it comes with a myriad of connectivity options including HDMI and mini-Display Port outputs, 4 USB 2.0 ports, eSATA, an Express Card slot, SD/SDHC Flash card slot and of course Gigabit Ethernet, 802.11n WiFi and modem networking capabilities. The D900F has a full sized keyboard with numpad, a spacious touchpad and high gloss, almost "urethane-like" finish to it that does attracts smears but polishes up easier than most notebooks with a quick swipe of a soft cloth.




Caution High Temperature Parts - Ya think?


Under this glossy exterior is where all the magic happens however and once the magic gets revved up you know keeping it all cool took some creative engineering. In this case, three barrel or "squirrel cage" fans, as they are commonly known, cool an elaborate network of copper heat pipes and fine-pitched finned radiator heatsinks. Then fans draw air in underneath the system and push it out over the heatsinks. The far right side assembly in the shot above is in place to cool the CPU, while the other two fans cool a pair of heatsinks/pipes that keep the GPU cool. With a 100 Watt TDP chip in a notebook, you need this sort of exotic cooling.



Left: GPU, Chipset, Core i7 - Center: NVIDA's Mammoth GeForce GTX 480M - Right: Intel X58 Chipset


What's perhaps even more surprising is that this GeForce GTX 480M MXM module came equipped with a full 2GB of GDDR5 memory on board. As you can see, the rest is a fairly organized and cleanly laid-out design, with X58 system controller and memory in the middle, feeding the two data-hungry beast processors to either side of them. Excuse the thermal paste on the Core i7 940 chip. We figured you've seen one of those before and we wanted to leave the application in tact.


For testing purposes, we've focused our system cross-reference numbers on two primary machines, both with somewhat different configurations but directly competitive GPU (NVIDIA's GeForce GTX 480M and AMD's ATI Mobility Radeon HD 5870). As a result, the view here is not a direct correlation but rather a reference point for you to consider. In our gaming test, systems are heavily GPU-dependent, so the emphasis on other subsystem components and the CPU is much less pronounced. In these tests, we have assembled as close to an "apples-to-apples" comparison as we could deliver, given the test systems available. For the PCMark Vantage, we've provided one additional reference system to give you a general view of system performance relative to Intel's previous generation CPU architecture.


HotHardware's Test Systems
A quick look at reference systems and specifications

Eurocom M98U XCaliber

  • Core 2 Extreme QX9300 (2.53GHz)

  • 8GB DDR3-1333

  • 2x NVIDIA GeForce GTX 280M

  • 120GB SSD

  • Windows 7 Home Premium x64


Asus G73JH-A1

  • Core i7 720QM 2.8GHz Turbo Mode

  • 8GB DDR3-1333

  • ATI Mobility Radeon HD 5870

  • 2X500GB 7200RPM Hard Drive

  • Windows 7 Home Premium x64



Clevo D900F


  • Intel Core i7 940 2.93GHz
    (Turbo Mode Disabled)

  • 6GB DDR3-1333

  • NVIDIA GeForce GTX 480M

  • 2X320GB 7200RPM Hard Drive

  • Windows 7 Ultimate x64





The CPU-Z and GPU-Z shots we have for you below show our dynamic duo in action, though the Core i7 940 processor in this notebook is throttled down in idle mode.

As you can see in the left screen capture, the Core i7 940 stock frequency identified in the spec field is 2.93GHz though its multiplier has been dropped to 12 idling on the desktop here. In the right-hand shot, details of the GeForce GTX 480M can be seen, with its 352 unified shaders, 32 ROPs, 256-bit memory bus width and a whopping 2GB of GDDR5 memory.

Futuremark PCMark Vantage
Synthetic General Purpose Application Performance

This benchmark suite creates a host of different usage scenarios to simulate different types of general purpose computing workloads, including HDTV and movie playback and manipulation, gaming, image editing and manipulation, music compression, communications, and productivity. Most of the tests are multi-threaded as well, in order to take advantage of the additional resources offered by multi-core processors. This is the only benchmark in this article, however, that doesn't really stress the graphics processor much. Regardless, we'll offer this metric in order to set a baseline for overall system performance of the Clevo D900F notebook configuration we tested.


This test result is one you should take note of, just for a frame of reference. Bear in mind that the CPU, chipset and memory platform architecture of the Clevo D900F is that of a standard Intel X58 chipset-based system, while the Asus G73, for example, is built upon a standard notebook architecture based on the Intel PM55 Express chipset. As a result, there's no question the Clevo D900 has a distinct advantage in terms of its CPU and system memory bandwidth. However, in the heavily GPU-intensive, high resolution gaming benchmarks as we'll be covering in the pages ahead, the D900's system-level advantages would only amount to a few percentage point gain at best and perhaps in some cases where the GPU is the limiting performance factor, no measurable gain at all.

Next we fired up 3DMark Vantage, which also has a bit more dependency on CPU performance, since it does have a module in the test suite specifically for software based rendering. Regardless, since this test is so widely known, we thought it made sense to throw it into the mix. From here on out, we'll be dialing up the eye candy full tilt on real game titles, which will place virtually all the emphasis on the GPUs being tested.

Futuremark 3DMark Vantage
Synthetic DirectX Gaming


3DMark Vantage

The latest version of Futuremark's synthetic 3D gaming benchmark, 3DMark Vantage, is specifically bound to Windows Vista-based systems because it uses some advanced visual technologies that are only available with DirectX 10, which y isn't available on previous versions of Windows. 3DMark Vantage isn't simply a port of 3DMark06 to DirectX 10 though. With this latest version of the benchmark, Futuremark has incorporated two new graphics tests, two new CPU tests, several new feature tests, in addition to support for the latest PC hardware.





Here the GeForce GTX 480M-infused notebook punches out a roughly 20% higher 3DMark score versus the Mobility Radeon HD 5870-enabled Asus G73 notebook. Though the NVIDIA GPU has its PhysX advantage in this test as well and again, we'd caution in this test that there is a system-level advantage factored into the scores. So, we'll journey on to real-world, GPU-intensive game tests next.


The Unigine Heaven Benchmark v2.0 is built around the Unigine game engine. Unigine is a cross-platform real-time 3D engine, with support for DirectX 9, DirectX 10, DirectX 11 and OpenGL. The Heaven benchmark, when run in DX11 mode, also makes comprehensive use of tessellation technology and advanced SSAO (screen-space ambient occlusion), and it also features volumetric cumulonimbus clouds generated by a physically accurate algorithm and a dynamic sky with light scattering. In other, non-geek speak lingo, cutting-edge DX11 graphics are on display in this test.


In this test, we've set the Unigine engine to employ a moderate level of tessellation effects when rendering its scenes. Tessellation functions are a strong suite for NVIDIA's Fermi architecture and in general NVIDIA's tessellation engine in GeForce GTX 400 series GPUs is significantly stronger than that of AMD's Radeon HD 5000 series. Though this test only employs a moderate level of tessellation, the GeForce GTX 480M offered ~ 25 - 30% higher frame rates versus the AMD's fastest mobile GPU currently.



Tom Clancy's H.A.W.X
DX10.1 Flight Simulator Benchmark


H.A.W.X.

Tom Clancy's H.A.W.X. is an aerial warfare video game that takes place during the time of Tom Clancy's Ghost Recon Advanced Warfighter. Players have the opportunity to take the throttle of over 50 famous aircrafts in both solo and 4-player co-op missions, and take them over real world locations and cities in photo-realistic environments created with the best commercial satellite data.




H.A.W.X. is more of a straight-up DirectX 10 title and AMD specifically spent time tuning it for its DX10.1 rendering path as a showcase for their early lead in the technology. As a result, this specific benchmark shows a much tighter spread with only a minor, frankly negligible edge afforded to the new GeForce GTX 480M.


Far Cry 2 is the sort of test that separates the men from the boys, or so to speak, when it comes to crushing GPU performance. We dialed this test up high to watch the GeForce GTX 480M sweat a bit.


Far Cry 2
DirectX Gaming Performance


FarCry 2

Like the original, FarCry 2 is one of the more visually impressive games to be released on the PC to date. Courtesy of the Dunia game engine developed by Ubisoft, FarCry 2's game-play is enhanced by advanced environment physics, destructible terrain, high resolution textures, complex shaders, realistic dynamic lighting, and motion-captured animations. We benchmarked the notebooks in this article with a fully patched version of FarCry 2, using one of the built-in demo runs recorded in the "Ranch" map.



In reality, the Clevo D900 and GeForce GTX 480M didn't sweat these test settings much at all and maintained completely playable frame rates even at 1080p HD resolutions with 8X AA settings enabled. At lower 720p resolution with higher AA settings, the GTX 480M offered 60% higher frame rates. However, at 1080p res with lower 2X AA image quality settings, the gap was only measured at a 36% advantage for the new NVIDIA mobile GPU. It's apparent here, that the GeForce GTX 480M's higher memory bandwidth is coming into play and perhaps to a smaller extent its larger 2GB frame buffer as well.


For notebook GPUs, S.T.A.L.K.E.R. - Call of Pripyat could very well be "the new Crysis". It was punishing on both of our competitive notebook configurations.



S. T. A. L. K. E. R. - Call of Pripyat


DX11 Gaming Performance



S.T.A.L.K.E.R.

Call of Pripyat is the third game in the STALKER series and employs DX11 rendering in its game engine. This benchmark is based on one of the locations found within the latest game. Testing includes four stages and utilizes various weather conditions, as well as different time of day settings. It offers a number of presets and options, including multiple versions of DirectX, resolutions, antialiasing, etc. We conducted our testing with DX11 enabled, various resolution settings, and different image quality levels. Tessellation was also enabled as well.







With the built-in game test and benchmark tool dialed up to 1920X1080, frame rates for either GPU are basically unplayable. That said, the GeForce GTX 480M offered 25% higher frame rates in general and over 30% higher frame rates with higher levels of AA turned on.


Dirt 2 is another game title that AMD has spent a lot of time showcasing, so it should be interesting to see how the Mobility Radeon HD 5870 stacks up against the GeForce GTX 480M in this DX11-based racing sim.

Dirt 2 {Title}
DX11 Gaming and Racing Simulation



Dirt 2

Dirt 2 was released in September 2009 and provides a sequel to the original Colin McRae: Dirt racing game. Codemasters delayed the PC version of Dirt 2 so that they could enhance their Ego engine with DirectX 11 effects. The engine displays certain bleeding-edge rendering technologies like hardware-driven tessellation, which is used for a more detailed audience, tessellated clot as well as a more realistic water that has lifelike ripples, waves and splash effects. DX11 also affords the game more impressive post-rendering motion blur, filtered soft shadows and lighting effects. Dirt 2 is also a solid benchmark for multi-core processors since DX11 is designed to take advantage of multi-threaded system architectures.






With Dirt 2 we see a relatively similar performance profile for the NVIDIA GeForce GTX 480M and the Clevo D900F gaming notebook. The GTX 480M clocked in with roughly a 30% performance advantage over the Mobility Radeon HD 5870 but there was a decidedly different picture painted with respect to anti-aliasing performance. At higher 8X AA settings, the gap narrowed to around a 22% edge for the GTX 480M. Regardless, all settings we tested for the new notebook-targeted NVIDIA power plant were well within playable frame rate limits.


When we considered that the new GeForce GTX 480M notebook graphics processor has a specified TDP (Thermal Design Power) of 100 Watts, we almost cringed at the thought of measuring battery life on this Clevo machine. Call us masochists but we're suckers for good data. We even put the machine on the other end of a power meter, just to get a sense of power draw off the D900F's rather honkin' large power brick.


Battery Life and Power Consumptions
Testing with Battery Eater Pro




The Clevo D900F's battery is no joke. It's a 12-cell 6600mAh smart lithium block that would otherwise power a standard notebook for a week (okay, maybe that's an exaggeration). We've compared the machine to a few more notebooks we have in our battery life database and the D900F brought up the rear by 5 minutes less available time. In fact, the 9-cell powered Asus G73 offered 10 minutes more battery life with a battery that is 33% smaller. Finally, we should note that while this test is a "worst case scenario" that actually exercises the GPU continuously, the D900F also down-clocks the GPU a bit on its battery power setting (as do the other systems in the above performance graph).
Of power consumption, heat and noise -
So how much does this machine draw under full load? In short, a lot; as in almost crazy amounts of power for a notebook. After all, the D900F is pretty much a full-fledged desktop PC stuff into a notebook form factor. We measured the machine's power brick drawing 135 Watts at idle on the desktop and a little over 200 Watts under full gaming load. Obviously, this isn't what you'd call a "laptop," that is unless you prefer your lap rather uncomfortably warm. The D900F, with the GeForce GTX 480M within the confines of its notebook shell, needs to breath freely on a desk or table top. In fact, the machine's intake vents on the underside of the chassis are easily blocked, cutting off air-flow, if you place this notebook on your lap even for a moment, causing its cooling fans to spool up to much higher speeds.

Speaking of those fans, the D900F, at idle on the desktop, is a reasonably quite machine for a DTR notebook, but under heavy load, its cooling system is noticeably louder than many notebooks of this class that we've tested. We wouldn't say it's dramatically louder but enough that if you're looking for quieter machine of this class, you definitely will want to consider something with less juice coursing through its veins.


Performance Summary: NVIDIA's GeForce GTX 480M mobile GPU turned out to be the fastest notebook graphics processor we've seen to date, which is no surprise considering NVIDIA currently holds the single-GPU title on the desktop front as well. The GeForce GTX 480M was significantly faster in nearly all gaming benchmarks we performed with the one exception of H.A.W.X., where the chip clocked in barely ahead of the Mobility Radeon HD 5870 by a negligible margin. In every other case, from cutting-edge DirectX 11 titles like S.T.A.L.K.E.R. Call of Pripyat and Dirt 2, to demanding DX10 titles like Far Cry 2, the GeForce GTX 480M was on the order of 30% faster on average, with much larger gains shown in Far Cry 2, where the chip was up to 60% faster than its counterpart from AMD. All of this performance, however, does come at a cost of power consumption, heat and a bit of noise; which also was expected of course. The GeForce GTX 480M's thermal footprint (100W TDP) is also 2X that of the Mobility Radeon HD 5870.



Taking stock in the final analysis of the NVIDIA's new GeForce GTX 480M, we're not shy about falling back on a tired, old cliche'. The GeForce GTX 480M notebook GPU "is what it is." This mobile GPU is a direct derivative of the desktop GeForce GTX 400 series, specifically the GeForce GTX 465 with its 352 CUDA cores, but with aggressive power gating when idle and top core clock speed 180MHz+ lower than its desktop-targeted sibling. Comparatively, the ATI Mobility Radeon HD 5870 is more akin to the Radeon HD 5750 on the desktop for AMD, with it's 700 stream processors. Whereas AMD delivers less than half the GPU in their flagship mobile part versus their top desktop chip, NVIDIA is delivering a device enabled with 75% of its compute resources but with a dramatically slower clock speed.

The net-net here is that NVIDIA's new mobile chip is decidedly bigger, stronger and faster but also seriously more power-hungry and more challenging to cool. Comparing the two offerings is kind of like comparing a punishing, up-the-gut running fullback to a wide receiver; both get the job done, just in decidedly different ways. The fullback might need to take every third play off but the wide receiver might get drilled into the dirt by an outside linebacker, on a short route. In notebook speak, one of these GPUs is built for longer term, moderate-duty workloads, while the other is built for shorter bursts of intensity. Though if the machine is tethered to a wall outlet, you don't have to worry about taking many plays off, you just have to contend with a bit more heat and noise.

All told, the new NVIDIA GeForce GTX 480M is an impressive notebook graphics processor that's not for the faint of heart. If you're not concerned with being DX11 capable and don't mind a multi-GPU setup, there is better performance to be found in a previous generation GeForce GTX285 SLI-enabled notebook or the just announced but yet untested combination of Mobility Radeon HD 5870s in CrossFire we just showed you here. In addition, we've also been informed that build-outs from Eurocomm and others will also include a pair of GTX 480M chips in SLI as well. However, costs scale up significantly with dual-GPU notebook designs and there is always added complexity with multi-GPU setups from a software standpoint. So, in short, if you're the type that is a die-hard NVIDIA fan or you just want the fastest single notebook GPU configuration you can find that also supports the latest in DX11 rendering features, then the GeForce GTX 480M and the Clevo D900F is for you, provided you don't mind a notebook that draws power like a desktop PC. Then again, in this class of machines, that's why they're called "desktop replacement" notebooks.




  • Fastest DX11 mobile GPU currently
  • Nearly 2X as fast as Mobility Radeon HD 5870 in some cases
  • 3D Vision Ready
  • Strongest Tessellation engine for DX11 titles
  • High power consumption
  • High 100W TDP for a notebook chip
  • Previous gen SLI/Crossfire solutions offer better performance but lack DX11




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